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	<title>MechCommander / MechWarrior &#8211; MHLoppy</title>
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	<link>https://mhloppy.com</link>
	<description>Data-driven decision making is the only way to go</description>
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	<title>MechCommander / MechWarrior &#8211; MHLoppy</title>
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		<title>Patching MechCommander&#8217;s &#8220;left arm bug&#8221; for fun and profit</title>
		<link>https://mhloppy.com/2026/05/mechcommander-weapons-left-arm-bug-fix/</link>
					<comments>https://mhloppy.com/2026/05/mechcommander-weapons-left-arm-bug-fix/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Sun, 03 May 2026 19:32:39 +0000</pubDate>
				<category><![CDATA[MechCommander / MechWarrior]]></category>
		<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3954</guid>

					<description><![CDATA[MechCommander 1 has an annoying quirk where it shoves all of a mech&#8217;s biggest weapons into its left arm. If your mech is kitted out with mostly/only big weapons, then losing that arm means you basically lose the mech. Normally this issue doesn&#8217;t have much impact on the outcome of a mission. Specifically targeting individual &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/05/mechcommander-weapons-left-arm-bug-fix/" class="more-link">Continue reading<span class="screen-reader-text"> "Patching MechCommander&#8217;s &#8220;left arm bug&#8221; for fun and profit"</span></a></p>]]></description>
		
					<wfw:commentRss>https://mhloppy.com/2026/05/mechcommander-weapons-left-arm-bug-fix/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
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		<title>What does the &#8220;official&#8221; MechCommander 2 patch actually change?</title>
		<link>https://mhloppy.com/2026/04/mechcommander-2-patch-changes/</link>
					<comments>https://mhloppy.com/2026/04/mechcommander-2-patch-changes/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 19:30:43 +0000</pubDate>
				<category><![CDATA[MechCommander / MechWarrior]]></category>
		<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3891</guid>

					<description><![CDATA[Having finished MC1 / MCG (complete with noticing a couple of gameplay quirks), I decided to move onto MC2. Several sources provide and/or recommend installing the &#8220;official&#8221; patch for the game before playing it: However, having spent a few more hours than I&#8217;d planned to looking into it, I&#8217;m now quite confident that this is &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/04/mechcommander-2-patch-changes/" class="more-link">Continue reading<span class="screen-reader-text"> "What does the &#8220;official&#8221; MechCommander 2 patch actually change?"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Getting MechCommander running on Windows 10 with minimal crashing (for me)</title>
		<link>https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/</link>
					<comments>https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 19:30:53 +0000</pubDate>
				<category><![CDATA[MechCommander / MechWarrior]]></category>
		<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3850</guid>

					<description><![CDATA[Before I forget what I did, I&#8217;m infodumping how I personally (eventually) got MechCommander Gold (MechCommander 1 + Desperate Measures expansion) singleplayer running nicely on my own Windows 10 system. These instructions were written for me-and-friends with that level of detail in mind. No effort has been made in the instructions to support any other &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/" class="more-link">Continue reading<span class="screen-reader-text"> "Getting MechCommander running on Windows 10 with minimal crashing (for me)"</span></a></p>]]></description>
		
					<wfw:commentRss>https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/feed/</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
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		<title>Something seems horribly, horribly wrong with LB-X Autocannon damage in MechCommander</title>
		<link>https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/</link>
					<comments>https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 13:42:56 +0000</pubDate>
				<category><![CDATA[MechCommander / MechWarrior]]></category>
		<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3826</guid>

					<description><![CDATA[Desperate Measures, the expansion for MechCommander 1, introduced LB-X versions of Autocannons. Exactly how they work is a bit nebulous, but combining the in-game information, the official strategy guide, and player-created guides, it seems that each shot either connects or doesn&#8217;t (there aren&#8217;t separate hit chance calculations), and then if the shot does hit, damage &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/" class="more-link">Continue reading<span class="screen-reader-text"> "Something seems horribly, horribly wrong with LB-X Autocannon damage in MechCommander"</span></a></p>]]></description>
		
					<wfw:commentRss>https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/feed/</wfw:commentRss>
			<slash:comments>13</slash:comments>
		
		
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		<title>What&#8217;s up with the Commando and Uller (Kit Fox)&#8217;s movement speed in MechCommander?</title>
		<link>https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/</link>
					<comments>https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 11:03:34 +0000</pubDate>
				<category><![CDATA[MechCommander / MechWarrior]]></category>
		<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3807</guid>

					<description><![CDATA[With the years-long CBP Alpha 10 done I finally had some spare time/energy and so sat down to revisit MechCommander 1, something I haven&#8217;t played since I was a kid (and very, very bad at it). After first playing through much of the original campaign in my revisit, I noticed that even though all of &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/" class="more-link">Continue reading<span class="screen-reader-text"> "What&#8217;s up with the Commando and Uller (Kit Fox)&#8217;s movement speed in MechCommander?"</span></a></p>]]></description>
		
					<wfw:commentRss>https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
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