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	Comments for MHLoppy	</title>
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	<link>https://mhloppy.com</link>
	<description>Data-driven decision making is the only way to go</description>
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		Comment on Getting MechCommander running on Windows 10 with minimal crashing (for me) by RetroPilot82		</title>
		<link>https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/#comment-39453</link>

		<dc:creator><![CDATA[RetroPilot82]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 23:17:42 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=3850#comment-39453</guid>

					<description><![CDATA[That&#039;s fantastic! I&#039;ve struggled with getting older strategy games running smoothly, so it&#039;s really helpful to see someone else&#039;s successful setup.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s fantastic! I&#8217;ve struggled with getting older strategy games running smoothly, so it&#8217;s really helpful to see someone else&#8217;s successful setup.</p>
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		Comment on Red Patriots getting craft from Forage techs is probably a bug by RON Fan		</title>
		<link>https://mhloppy.com/2025/11/ron-red-patriot-forage-craft-supply-wagon-bug/#comment-36508</link>

		<dc:creator><![CDATA[RON Fan]]></dc:creator>
		<pubDate>Sun, 25 Jan 2026 11:01:22 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=3467#comment-36508</guid>

					<description><![CDATA[Nice find mate!]]></description>
			<content:encoded><![CDATA[<p>Nice find mate!</p>
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		Comment on I simulated the RNG of 4,294,967,295 1v1 random nation matchups so that you don&#8217;t have to by MHLoppy		</title>
		<link>https://mhloppy.com/2024/06/ron-simulated-rng-1v1-random-nation-matchups/#comment-18594</link>

		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Thu, 10 Apr 2025 20:53:47 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=3173#comment-18594</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://mhloppy.com/2024/06/ron-simulated-rng-1v1-random-nation-matchups/#comment-18592&quot;&gt;98&lt;/a&gt;.

The RNG engine is the same, so even if there are minor differences, there&#039;s no reason to believe that the RNG would be fundamentally &quot;good&quot; in that scenario.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://mhloppy.com/2024/06/ron-simulated-rng-1v1-random-nation-matchups/#comment-18592">98</a>.</p>
<p>The RNG engine is the same, so even if there are minor differences, there&#8217;s no reason to believe that the RNG would be fundamentally &#8220;good&#8221; in that scenario.</p>
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		Comment on I simulated the RNG of 4,294,967,295 1v1 random nation matchups so that you don&#8217;t have to by 98		</title>
		<link>https://mhloppy.com/2024/06/ron-simulated-rng-1v1-random-nation-matchups/#comment-18592</link>

		<dc:creator><![CDATA[98]]></dc:creator>
		<pubDate>Thu, 10 Apr 2025 20:45:13 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=3173#comment-18592</guid>

					<description><![CDATA[Hey, have you thought about seeing if nations are random with regards to 4v4 matchups?]]></description>
			<content:encoded><![CDATA[<p>Hey, have you thought about seeing if nations are random with regards to 4v4 matchups?</p>
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		Comment on PC/NAS Upgrade: Re-Evaluating Video and Audio Encoding in OBS and Vegas by MHLoppy		</title>
		<link>https://mhloppy.com/2023/01/2022-pc-nas-upgrade-video-audio-encoding-formats-obs-vegas/#comment-11102</link>

		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 18:09:14 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=2501#comment-11102</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://mhloppy.com/2023/01/2022-pc-nas-upgrade-video-audio-encoding-formats-obs-vegas/#comment-11094&quot;&gt;Daniel&lt;/a&gt;.

The 3060 Ti I upgraded to doesn&#039;t support AV1, so not that wasn&#039;t part of the equation, though I&#039;d certainly like to upgrade to card with hardware AV1 encoding in the future. Ideally when GPUs are not being gobbled up by crypto/AI.

I&#039;ve explored Resolve for a few years but haven&#039;t found it worth switching yet (though that might change at some point with future evaluations), and I was very turned off that the last time I checked you need to give up an email as payment to download it (even the free one). Maybe that&#039;s changed and yes, of course, I could use a burner email, but it gives it a bit of a bad smoke signal about how the company values user data. Not a dealbreaker, but occasional codec problems are basically my only significant gripe with Vegas so the cost of switching exceeds the benefits of switching for now.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://mhloppy.com/2023/01/2022-pc-nas-upgrade-video-audio-encoding-formats-obs-vegas/#comment-11094">Daniel</a>.</p>
<p>The 3060 Ti I upgraded to doesn&#8217;t support AV1, so not that wasn&#8217;t part of the equation, though I&#8217;d certainly like to upgrade to card with hardware AV1 encoding in the future. Ideally when GPUs are not being gobbled up by crypto/AI.</p>
<p>I&#8217;ve explored Resolve for a few years but haven&#8217;t found it worth switching yet (though that might change at some point with future evaluations), and I was very turned off that the last time I checked you need to give up an email as payment to download it (even the free one). Maybe that&#8217;s changed and yes, of course, I could use a burner email, but it gives it a bit of a bad smoke signal about how the company values user data. Not a dealbreaker, but occasional codec problems are basically my only significant gripe with Vegas so the cost of switching exceeds the benefits of switching for now.</p>
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		Comment on PC/NAS Upgrade: Re-Evaluating Video and Audio Encoding in OBS and Vegas by Daniel		</title>
		<link>https://mhloppy.com/2023/01/2022-pc-nas-upgrade-video-audio-encoding-formats-obs-vegas/#comment-11094</link>

		<dc:creator><![CDATA[Daniel]]></dc:creator>
		<pubDate>Wed, 02 Oct 2024 10:10:58 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=2501#comment-11094</guid>

					<description><![CDATA[Did you upgraded your video card for AV1 ? 
Also: you should let Vegas go and start using even the free version of Davinci Resolve which imports ANYTHING and works GREAT.]]></description>
			<content:encoded><![CDATA[<p>Did you upgraded your video card for AV1 ?<br />
Also: you should let Vegas go and start using even the free version of Davinci Resolve which imports ANYTHING and works GREAT.</p>
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		Comment on I simulated the RNG of 4,294,967,295 1v1 random nation matchups so that you don&#8217;t have to by master of memes		</title>
		<link>https://mhloppy.com/2024/06/ron-simulated-rng-1v1-random-nation-matchups/#comment-8505</link>

		<dc:creator><![CDATA[master of memes]]></dc:creator>
		<pubDate>Tue, 16 Jul 2024 17:27:40 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=3173#comment-8505</guid>

					<description><![CDATA[Hi, read through your archives, very much enjoyed your research and the effort you put into presenting it. I used to play this game a lot as a teenager, which is basically 20 years ago at this point, and have been replaying it a bit the last while.

I remember back in the day people said random wasn&#039;t random either. The belief was that changing your color would also influence the outcome.`No clue if that was/is correct, but out of habit I still change my color to green or yellow.]]></description>
			<content:encoded><![CDATA[<p>Hi, read through your archives, very much enjoyed your research and the effort you put into presenting it. I used to play this game a lot as a teenager, which is basically 20 years ago at this point, and have been replaying it a bit the last while.</p>
<p>I remember back in the day people said random wasn&#8217;t random either. The belief was that changing your color would also influence the outcome.`No clue if that was/is correct, but out of habit I still change my color to green or yellow.</p>
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		Comment on A couple more reasons why RoN&#8217;s late-game combat sucks by MHLoppy		</title>
		<link>https://mhloppy.com/2023/12/ron-more-reasons-why-late-game-combat-sucks/#comment-5399</link>

		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Mon, 12 Feb 2024 10:00:21 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=2903#comment-5399</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://mhloppy.com/2023/12/ron-more-reasons-why-late-game-combat-sucks/#comment-5397&quot;&gt;Fulcrum&lt;/a&gt;.

It seems unlikely that increasing modern HI&#039;s range would help them much while they&#039;re still automatically selecting targets: in terms of damage dealt (but obviously not damage taken), this is essentially what moving them close to their target (as per the tests) already does.

Range would help with their survivability, but it&#039;s an unfortunate situation where we have to try to somehow balance them around both automatic targeting (low DPS) and manual targeting (high DPS), which is essentially impossible without resolving the underlying target selection itself. If they were given, say, +3 range, their performance with automatic targeting would still be bad (better, but nonetheless poor), but their performance with manual targeting would probably make them overbearing, as modern HI (in range) can kill tanks faster than tanks can kill MI, or MI can kill HI.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://mhloppy.com/2023/12/ron-more-reasons-why-late-game-combat-sucks/#comment-5397">Fulcrum</a>.</p>
<p>It seems unlikely that increasing modern HI&#8217;s range would help them much while they&#8217;re still automatically selecting targets: in terms of damage dealt (but obviously not damage taken), this is essentially what moving them close to their target (as per the tests) already does.</p>
<p>Range would help with their survivability, but it&#8217;s an unfortunate situation where we have to try to somehow balance them around both automatic targeting (low DPS) and manual targeting (high DPS), which is essentially impossible without resolving the underlying target selection itself. If they were given, say, +3 range, their performance with automatic targeting would still be bad (better, but nonetheless poor), but their performance with manual targeting would probably make them overbearing, as modern HI (in range) can kill tanks faster than tanks can kill MI, or MI can kill HI.</p>
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		<title>
		Comment on A couple more reasons why RoN&#8217;s late-game combat sucks by Fulcrum		</title>
		<link>https://mhloppy.com/2023/12/ron-more-reasons-why-late-game-combat-sucks/#comment-5397</link>

		<dc:creator><![CDATA[Fulcrum]]></dc:creator>
		<pubDate>Mon, 12 Feb 2024 09:26:38 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=2903#comment-5397</guid>

					<description><![CDATA[Another fantastic analysis. I know there are a couple of issues highlighted here, how far would increasing the heavy infantry range go to remedy the problem? 
Did not expect musketeers to be more effective against tanks than modern infantry!]]></description>
			<content:encoded><![CDATA[<p>Another fantastic analysis. I know there are a couple of issues highlighted here, how far would increasing the heavy infantry range go to remedy the problem?<br />
Did not expect musketeers to be more effective against tanks than modern infantry!</p>
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		Comment on Using the Red Fort to enable multi-stage attacks by L.		</title>
		<link>https://mhloppy.com/2024/01/red-fort-multiple-attack-healing/#comment-4991</link>

		<dc:creator><![CDATA[L.]]></dc:creator>
		<pubDate>Wed, 10 Jan 2024 02:05:54 +0000</pubDate>
		<guid isPermaLink="false">https://mhloppy.com/?p=3001#comment-4991</guid>

					<description><![CDATA[That makes me want to use the Red Fort more.]]></description>
			<content:encoded><![CDATA[<p>That makes me want to use the Red Fort more.</p>
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