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	<title>Other Games &#8211; MHLoppy</title>
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	<link>https://mhloppy.com</link>
	<description>Data-driven decision making is the only way to go</description>
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	<title>Other Games &#8211; MHLoppy</title>
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	<item>
		<title>What does the &#8220;official&#8221; MechCommander 2 patch actually change?</title>
		<link>https://mhloppy.com/2026/04/mechcommander-2-patch-changes/</link>
					<comments>https://mhloppy.com/2026/04/mechcommander-2-patch-changes/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 19:30:43 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3891</guid>

					<description><![CDATA[Having finished MC1 / MCG (complete with noticing a couple of gameplay quirks), I decided to move onto MC2. Several sources provide and/or recommend installing the &#8220;official&#8221; patch for the game before playing it: However, having spent a few more hours than I&#8217;d planned to looking into it, I&#8217;m now quite confident that this is &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/04/mechcommander-2-patch-changes/" class="more-link">Continue reading<span class="screen-reader-text"> "What does the &#8220;official&#8221; MechCommander 2 patch actually change?"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<title>Getting MechCommander running on Windows 10 with minimal crashing (for me)</title>
		<link>https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/</link>
					<comments>https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 19:30:53 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3850</guid>

					<description><![CDATA[Before I forget what I did, I&#8217;m infodumping how I personally (eventually) got MechCommander Gold (MechCommander 1 + Desperate Measures expansion) singleplayer running nicely on my own Windows 10 system. These instructions were written for me-and-friends with that level of detail in mind. No effort has been made in the instructions to support any other &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/04/mechcommander-windows-10-without-crashes/" class="more-link">Continue reading<span class="screen-reader-text"> "Getting MechCommander running on Windows 10 with minimal crashing (for me)"</span></a></p>]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
			</item>
		<item>
		<title>Something seems horribly, horribly wrong with LB-X Autocannon damage in MechCommander</title>
		<link>https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/</link>
					<comments>https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 13:42:56 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3826</guid>

					<description><![CDATA[Desperate Measures, the expansion for MechCommander 1, introduced LB-X versions of Autocannons. Exactly how they work is a bit nebulous, but combining the in-game information, the official strategy guide, and player-created guides, it seems that each shot either connects or doesn&#8217;t (there aren&#8217;t separate hit chance calculations), and then if the shot does hit, damage &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/04/mechcommander-lbx-ac-autocannon-damage/" class="more-link">Continue reading<span class="screen-reader-text"> "Something seems horribly, horribly wrong with LB-X Autocannon damage in MechCommander"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>What&#8217;s up with the Commando and Uller (Kit Fox)&#8217;s movement speed in MechCommander?</title>
		<link>https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/</link>
					<comments>https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 11:03:34 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=3807</guid>

					<description><![CDATA[With the years-long CBP Alpha 10 done I finally had some spare time/energy and so sat down to revisit MechCommander 1, something I haven&#8217;t played since I was a kid (and very, very bad at it). After first playing through much of the original campaign in my revisit, I noticed that even though all of &#8230; <p class="link-more"><a href="https://mhloppy.com/2026/03/mechcommander-commando-uller-movement-speed/" class="more-link">Continue reading<span class="screen-reader-text"> "What&#8217;s up with the Commando and Uller (Kit Fox)&#8217;s movement speed in MechCommander?"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>MW5: Possible Fix for Mouse Bug in Co-op</title>
		<link>https://mhloppy.com/2020/12/mw5-fix-mouse-bug-coop/</link>
					<comments>https://mhloppy.com/2020/12/mw5-fix-mouse-bug-coop/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Tue, 29 Dec 2020 09:44:50 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=1945</guid>

					<description><![CDATA[The issue When playing Co-op in Mechwarrior 5: Mercenaries, if you get a mission that starts from a dropship (rather than just spawning directly onto the map), you sometimes lose mouse control when it&#8217;s time to exit the dropship. You can still fire, and the mouse will work on the game menu, but you can &#8230; <p class="link-more"><a href="https://mhloppy.com/2020/12/mw5-fix-mouse-bug-coop/" class="more-link">Continue reading<span class="screen-reader-text"> "MW5: Possible Fix for Mouse Bug in Co-op"</span></a></p>]]></description>
		
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			<slash:comments>5</slash:comments>
		
		
			</item>
		<item>
		<title>How to Add a Thumbnail to a RoN Mod on the Steam Workshop</title>
		<link>https://mhloppy.com/2020/05/ron-how-to-add-thumbnail-mod-steam-workshop/</link>
					<comments>https://mhloppy.com/2020/05/ron-how-to-add-thumbnail-mod-steam-workshop/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Thu, 30 Apr 2020 14:00:16 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<category><![CDATA[RoN]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=1743</guid>

					<description><![CDATA[If you&#8217;ve ever tried to browse the Steam Workshop for Rise of Nations, you may have been frustrated at how none of the entries appear to have thumbnails. I looked into this and it appears that this is because the native mod uploader does not support thumbnails. Nonetheless, by using a workaround, last night I &#8230; <p class="link-more"><a href="https://mhloppy.com/2020/05/ron-how-to-add-thumbnail-mod-steam-workshop/" class="more-link">Continue reading<span class="screen-reader-text"> "How to Add a Thumbnail to a RoN Mod on the Steam Workshop"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>How Angles and Perspective Work in Siege</title>
		<link>https://mhloppy.com/2019/08/r6-siege-basics-angles-perspective/</link>
					<comments>https://mhloppy.com/2019/08/r6-siege-basics-angles-perspective/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Sun, 04 Aug 2019 15:36:23 +0000</pubDate>
				<category><![CDATA[Rainbow Six Siege]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=1196</guid>

					<description><![CDATA[When a Siege-playing friend or acquaintance of mine finds out that I also play Siege and have a slightly-above-average rank of Gold 1(ish) when playing regularly, half of the time I get asked for tips to improve. Advice about angles is one of the recurring tips I give, and I believe that it&#8217;s something that&#8217;s &#8230; <p class="link-more"><a href="https://mhloppy.com/2019/08/r6-siege-basics-angles-perspective/" class="more-link">Continue reading<span class="screen-reader-text"> "How Angles and Perspective Work in Siege"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Remyrhe Gaming: Hearthstone Cup Overlays</title>
		<link>https://mhloppy.com/2018/10/remyrhe-gaming-hearthstone-cup-overlays/</link>
					<comments>https://mhloppy.com/2018/10/remyrhe-gaming-hearthstone-cup-overlays/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Thu, 18 Oct 2018 04:02:21 +0000</pubDate>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=1146</guid>

					<description><![CDATA[In years past I was part of Remyrhe Gaming, an organisation that used to run some pretty swell tournaments for League of Legends and Hearthstone. Unfortunately RG shuttered in 2016 not long after its crowning achievement in the OCC/OUC, the largest student-focused League of Legends tournament ever run in Oceania (we held the grand final &#8230; <p class="link-more"><a href="https://mhloppy.com/2018/10/remyrhe-gaming-hearthstone-cup-overlays/" class="more-link">Continue reading<span class="screen-reader-text"> "Remyrhe Gaming: Hearthstone Cup Overlays"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)</title>
		<link>https://mhloppy.com/2018/07/r6-siege-fix-error-code-2-0x0000c015-pc/</link>
					<comments>https://mhloppy.com/2018/07/r6-siege-fix-error-code-2-0x0000c015-pc/#comments</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Fri, 20 Jul 2018 08:41:06 +0000</pubDate>
				<category><![CDATA[Rainbow Six Siege]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=953</guid>

					<description><![CDATA[According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012. Critically important before you proceed is that I can&#8217;t give you a guarantee that these steps will solve your problem for you, just that they&#8217;ve helped some people. These steps are also meant for Windows (i.e. PC), but I&#8217;ve heard &#8230; <p class="link-more"><a href="https://mhloppy.com/2018/07/r6-siege-fix-error-code-2-0x0000c015-pc/" class="more-link">Continue reading<span class="screen-reader-text"> "Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)"</span></a></p>]]></description>
		
					<wfw:commentRss>https://mhloppy.com/2018/07/r6-siege-fix-error-code-2-0x0000c015-pc/feed/</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
			</item>
		<item>
		<title>Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)</title>
		<link>https://mhloppy.com/2018/06/wargame-alb-using-light-infantry/</link>
					<comments>https://mhloppy.com/2018/06/wargame-alb-using-light-infantry/#respond</comments>
		
		<dc:creator><![CDATA[MHLoppy]]></dc:creator>
		<pubDate>Fri, 01 Jun 2018 08:12:28 +0000</pubDate>
				<category><![CDATA[Other Games]]></category>
		<guid isPermaLink="false">https://mhloppy.com/?p=889</guid>

					<description><![CDATA[This is written for Wargame: AirLand Battle (ALB), and doesn&#8217;t factor in changes made in Wargame: Red Dragon. &#160; The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this: They&#8217;re outclassed against tanks by their dedicated &#8230; <p class="link-more"><a href="https://mhloppy.com/2018/06/wargame-alb-using-light-infantry/" class="more-link">Continue reading<span class="screen-reader-text"> "Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)"</span></a></p>]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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