Hidden Power: Attack Animations and Projectile Speed

Unique units are generally intended to be a stronger version of the unit they replace. They typically have superior stats and/or are cheaper or faster to produce. A few (such as American Marines) gain a unique ability.

The Korean-specific Royal Hwarang, which replace Crossbowmen, have +10 hit points and +2 attack strength. Despite these benefits, Royal Hwarang actually lose a fight to an equal number of Crossbowmen.

Fire Lances, a Chinese unique unit, are one of the strongest units in the game on paper. Compared to the Elite Javelineers which they replace, they boast +1 attack strength, +4 attack range, +3 line of sight, and a +33% damage boost against all units because they qualify as being gunpowder infantry. Despite their vastly superior damage, they usually only just outperform Elite Javelineers in non-melee combat when you discount their range and line of sight advantage.

Let’s explore why. Continue reading “Hidden Power: Attack Animations and Projectile Speed”

Armor Itemisation for Tanks and Fighters

For MR itemisation, check out the companion post covering just that.


Many a time a player has asked “What should I buy?”

Perhaps more specifically, you might ask “I’m against Tryndamere in a split-push and need some durability; what should I buy?”, or “Tristana is wiping the floor with me every fight; what should I buy?”

If you play tanks / fighters (bruisers), then fret no more! Consider this a guide made just for you. It covers any armor item you would or should reasonably consider purchasing in the game. If you don’t play either of these two classes, the article may still be of assistance, just somewhat less applicable.

Continue reading “Armor Itemisation for Tanks and Fighters”