In years past I was part of Remyrhe Gaming, an organisation that used to run some pretty swell tournaments for League of Legends and Hearthstone. Unfortunately RG shuttered in 20161 not long after its crowning achievement in the OCC/OUC, the largest student-focused League of Legends tournament ever run in Oceania (we held the grand final in Riot’s OPL studio!). At some point I’ll dig up the overlays and stuff I made for that and publish them here for posterity.
Newer and less popular — but nonetheless ever-growing — was our creatively named Hearthstone Cup, which our partner Logitech graciously also sponsored following our success with the OCC/OUC (hence the branding elements!). I was tasked with finding or making some stream overlays for our broadcaster(s) to use, and being dissatisfied with the overlays I was finding online, I whipped together my own.
Rare resources are a secondary resource available alongside the likes of basic (primary) resources such as Food. They provide a way to supplement other economic production, either by building on existing strengths, or helping to shore up weaknesses. Sometimes they can also create new strengths, allowing you to utilise strategies that might not otherwise have been viable options.
There are a few things about resources, resource gathering, and resource costs in Rise of Nations which don’t necessarily fit cleanly into their own separate category, but which are still important to know.
Economy and military are two pillars of most games within the RTS genre: you gather resources in order to produce an army of some kind, then use that army to win the game. Whether it’s made up of Zerglings, Grizzly Battle Tanks, Footmen, or Fire Lances – the overall concept is basically the same. Units cost resources, so more resources gathered = bigger army.
Rise of Nations in particular seems to especially focus on the importance of a strong economy, so this series will go over how to get one.
Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.
After looking around online, nobody quite seems to know exactlyhowCaravanswork.1 People agree that Caravans generate Wealth, but even how they do it doesn’t seem to be universally understood, much less how the amount generated is calculated.
Well, since nobody else seems to have tested to figure it out how all of it works, I did. Here’s how Caravans work, in detail.
Most veteran Rise of Nations players are aware that Patriots / Generals are an essential addition to an army at virtually every stage of the game.
Among less experienced players, it can be common to see these units conspicuously absent within an army, greatly reducing the army’s overall strength. However, even when included in an army, their full potential is often left untapped, and strong tactical maneuvers (..and exceedingly entertaining cheese strategies) are not utilised.
Let’s run through the fundamentals and then move onto some more advanced uses for these powerful units.
Unique units are generally intended to be a stronger version of the unit they replace. They typically have superior stats and/or are cheaper or faster to produce. A few (such as American Marines) gain a unique ability.
The Korean-specific Royal Hwarang, which replace Crossbowmen, have +10 hit points and +2 attack strength. Despite these benefits, Royal Hwarang actually lose a fight to an equal number of Crossbowmen.
Fire Lances, a Chinese unique unit, are one of the strongest units in the game on paper. Compared to the Elite Javelineers which they replace, they boast +1 attack strength, +4 attack range, +3 line of sight, and a +33% damage boost against all units because they qualify as being gunpowder infantry. Despite their vastly superior damage, they usually only just outperform Elite Javelineers in non-melee combat when you discount their range and line of sight advantage.
This concept is applicable near universally: games, economics, computer parts, whatever. If the category exists, the things within it are almost certain to be roughly balanced.
For “quick and dirty” comparisons between two things, this concept is incredibly valuable to understand. When you just need to know roughly whether something’s worthwhile, you can save a lot of time by keeping the deep analysis for later.