Back in April of this year, Nick — who I helped with a gaming PC back in 2014 — was looking for a new system to get him a step up in performance. His old system was going to be given away / sold, so simply upgrading that was not in the cards.
The new system was to have essentially the same purpose and priorities as his existing system. The budget wasn’t particularly strict as long as it was under 2K and performance needs were met, but I obviously also didn’t want to just burn his money. Some people like to spend right up to the allocated machine’s budget, whereas others just set an amount as the maximum and leave the specifics up to me. Nick is the latter.
For me, a history of building systems began before I’d ever technically “built a system”.
Note: despite being published in 2019, this was actually written primarily in 2017. I had wanted to release it alongside part 1, which unfortunately got caught in “people not responding to questions” limbo.
In June of 2018, my dad expressed interest in a parts list for a new computer, and I obliged. For the next 12 months 17 months1 he continued to express that interest on and off, and so multiple times during that time period I diligently updated the parts list based on the current market.
With Black Friday / Cyber Monday deals wrapping up, it’s now plausible that the year will end and the system will still not be assembled, so I’m locking the current parts list in place as a demonstration of a build at this price point with roughly these priorities.
This build was for a friend who’s requested to remain nameless. They provided a bit of a challenge: provide optimum performance for the demanding 3D work an architecture student does, but do so within the budget of a full-time student paying rent.
Given the extra budget, I looked around on the list at where I could make part substitutions that increased performance roughly proportionately to the increased price. This was a nearly-strictly gaming-focused build, and the performance of parts were considered within that context.