Jhin “4 image description”

A few weeks ago /r/leagueoflegends ran a contest for reaching 4 million subscribers to the subreddit. There there four categories, and four winners in each category. With around 2 days left on the submission deadline, I submitted a Loss parody for the category of “4 image description” and ended up getting first place, winning myself 1848 RP.

Here are some notes about the submission I made.1

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My Workaround for the Limitations of the RoN Mod Manager

In the course of my RoN modding adventures, I decided to make a broad-scope “tech demo” style mod, showcasing some of the moddable aspects of RoN that I felt were being underutilisied – and hopefully learning a few things in the process.

After trying to mod a few things that I feel have been vastly undermodded, I ran into.. some problems. After much frustrating troubleshooting and testing, I realised this was due a limitation of RoN’s mod manager.

I then got to work on how to get around it.

The first process I mapped out while exploring how to solve the issue.

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How to Add a Thumbnail to a RoN Mod on the Steam Workshop

If you’ve ever tried to browse the Steam Workshop for Rise of Nations, you may have been frustrated at how none of the entries appear to have thumbnails. I looked into this and it appears that this is because the native mod uploader does not support thumbnails.

Nonetheless, by using a workaround, last night I became probably the first person to ever have a thumbnail for my RoN mod on the Steam Workshop. Here’s how I did it.

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Nick’s Gaming PC 2: Electric Boogaloo

Back in April of this year, Nick — who I helped with a gaming PC back in 2014 — was looking for a new system to get him a step up in performance. His old system was going to be given away / sold, so simply upgrading that was not in the cards.

The new system was to have essentially the same purpose and priorities as his existing system. The budget wasn’t particularly strict as long as it was under 2K and performance needs were met, but I obviously also didn’t want to just burn his money. Some people like to spend right up to the allocated machine’s budget, whereas others just set an amount as the maximum and leave the specifics up to me. Nick is the latter.

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♫ Despite 12 months of parts lists, the PC was not built ♫ (Nov/Dec 2019)

In June of 2018, my dad expressed interest in a parts list for a new computer, and I obliged. For the next 12 months 17 months1 he continued to express that interest on and off, and so multiple times during that time period I diligently updated the parts list based on the current market.

With Black Friday / Cyber Monday deals wrapping up, it’s now plausible that the year will end and the system will still not be assembled, so I’m locking the current parts list in place as a demonstration of a build at this price point with roughly these priorities.

Cooler effects more akin to a Thanos snap would’ve been sweet, but far too time consuming for a throwaway photo.

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Systems I’ve Helped Build (Part 1: 2015-2014)

Architecture Student + Light Gaming Build (August 2015)

Silverstone’s Kublai KL06. Image credit: Silverstone.

This build was for a friend who’s requested to remain nameless. They provided a bit of a challenge: provide optimum performance for the demanding 3D work an architecture student does, but do so within the budget of a full-time student paying rent.

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Andrew’s Lazy Gaming PC (Nov/Dec 2019)

Michael’s twin brother Andrew was after a super solid gaming PC during the Black Friday – Cyber Monday period. The budget was scoped out to be about $2,000. This turned out to be pretty convenient timing for me, as I already had a parts list handy for a ~$1,500 gaming / general use PC. I used that parts list as a base and got to work.

Given the extra budget, I looked around on the list at where I could make part substitutions that increased performance roughly proportionately to the increased price. This was a nearly-strictly gaming-focused build, and the performance of parts were considered within that context.

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From Game to Gfycat: Using VP9 to Get Great Quality Clips

Uploading good quality unedited game recordings to YouTube is, all things considered, not too complicated of a process. It’s mostly just optimising based on what kind of resources you have available to you, such as how powerful your CPU is, how fast your internet connection is, and how much storage space you’re willing to use up.

Streaming is much the same, although your expected quality bar will of course be lower because your viewers have to keep up with the incoming video in real-time, and you yourself have to encode that video in real-time as well.

The process is a little different if you’re making clips for Gfycat – at least if you want them to still look great once they’re there.

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