Army Strength Scales Non-Linearly: 1+1=3

Armies are greater than the sum of their parts:

2 Dragoons go even against 2 Dragoons.

4 Dragoons will beat 2 Dragoons twice and then some.

An army that is twice as powerful as its opposition — whether due to size, unit upgrades, General/Patriot buffs or something else — can deal with a half-strength army more than twice. An army that is ten times as powerful (think Machine Guns vs Crossbows or something) can face the tenth-strength army a near-infinite amount of times in practical terms.

The application of an army’s power against an opposing force does not scale linearly with the army’s apparent power. Whenever you increase an army’s strength, you increase its fighting capability by more than what you added. Army strength increases non-linearly.

This simple concept is one of the most important aspects of successful combat in RoN, and is applicable to both symmetrical and asymmetrical fights. Continue reading “Army Strength Scales Non-Linearly: 1+1=3”

Systems I’ve Helped Build (Part 2: 2017-2016)

Jo’s “handle anything I throw at it” (August 2017)

Glamour shot of Jo’s case. Image credit: NZXT

Build involvement:

  1. Component selection (assisted)
  2. Building the system (assisted)
  3. BIOS / drivers / software (assisted)

Priorities:

  • Give Jo a feeling of the computer being “able to handle anything”
  • Gaming performance
  • Not-awful acoustics

Continue reading “Systems I’ve Helped Build (Part 2: 2017-2016)”