The Community Balance/Bugfix Patch has failed every evaluation category.
Also this starts off quite salty, because I think that there’s no honest explanation of why I’ve done this that doesn’t involve some level of disdain and disappointment.
Data-driven decision making is the only way to go
The Community Balance/Bugfix Patch has failed every evaluation category.
Also this starts off quite salty, because I think that there’s no honest explanation of why I’ve done this that doesn’t involve some level of disdain and disappointment.
This is a small bugfix patch, basically “Alpha 8c”. However, because these changes are not multiplayer-compatible with Alpha 8, they’re being released as Alpha 9.
This is just to ensure that this information is fully documented somewhere publicly – unless you’re a modder or just deeply curious about RoN quirks I’m not expecting you to bother reading this. It’s boring, poorly formated, has no images, and I basically haven’t posted it anywhere.
Knowing how fights are started and controlled is an invaluable but often poorly understood part of RoN’s combat.
Stemming from the above you end up with a broad category of units that can be considered the “backbone” of an army because they must exist for an army to be able to negotiate control of fights.
Continue reading “Fight Control and the Backbone of an Army”