
MechCommander 1 has an annoying quirk where it shoves all1 of a mech’s biggest weapons into its left arm. If your mech is kitted out with mostly/only big weapons, then losing that arm means you basically lose the mech.
Normally this issue doesn’t have much impact on the outcome of a mission. Specifically targeting individual locations on a mech has pretty low accuracy (even with high-gunnery pilots) so it tends to not matter much for enemy mechs, and the chance that one of your own mechs loses specifically that arm by pure chance is pretty low — though it can happen. It’s still a weird issue though, and the times where it does happen to you can be a little rough.
Well no more! After being infected by Vana with a brain worm about why the code for distributing components didn’t seem to work for big weapons, I spent a day figuring it out and now have a working fix.
Continue reading “Patching MechCommander’s “left arm bug” for fun and profit”