
This is a medium-to-large sized patch, though the majority of its gameplay changes are individually not that significant.
This patch is especially unique in that a large portion of its gameplay changes rely on hardcoded changes – earlier in the year I had a stretch of a week-and-change where I could tunnel vision on hardcoded work without interruption, which is exactly the environment needed to figure out how complex stuff works and how to change it.
Patch contents
- Balance changes: medium
- Bugfixes: medium for multiplayer-only; high if including CtW fixes
- Enhancements: medium