There are a few things about resources, resource gathering, and resource costs in Rise of Nations which don’t necessarily fit cleanly into their own separate category, but which are still important to know.
Pre-flame disclaimer: No person or company asked me to or paid for me to write or comment about this topic.
Roughly one week ago, Tom’s Hardware published an opinion piece about Nvidia’s upcoming RTX series of graphics cards, titled “Just Buy It: Why Nvidia RTX GPUs Are Worth the Money“.
Shortly thereafter Gamers Nexus published a video titled “Response to Tom’s Hardware’s Insane “Just Buy It” Post [RTX 2080]”, with a corresponding blurb on social media posts saying “Tom’s Hardware’s Editor-in-Chief attempts to string together sentences that have meaning”.
“What? What the fuck is this?” -Steve Burke, Gamers Nexus
In this video, Steve essentially completely laughs off the entire Tom’s Hardware article, and sadly misunderstands a number of points. As a fan of him and Gamers Nexus more broadly, I found this particularly disappointing.
Economy and military are two pillars of most games within the RTS genre: you gather resources in order to produce an army of some kind, then use that army to win the game. Whether it’s made up of Zerglings, Grizzly Battle Tanks, Footmen, or Fire Lances – the overall concept is basically the same. Units cost resources, so more resources gathered = bigger army.
Rise of Nations in particular seems to especially focus on the importance of a strong economy, so this series will go over how to get one.
According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012.
Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.
After looking around online, nobody quite seems to know exactly how Caravans work.1 People agree that Caravans generate Wealth, but even how they do it doesn’t seem to be universally understood, much less how the amount generated is calculated.
Well, since nobody else seems to have tested to figure it out how all of it works, I did. Here’s how Caravans work, in detail.
This is written for Wargame: AirLand Battle (ALB), and doesn’t factor in changes made in Wargame: Red Dragon.
The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this:
- They’re outclassed against tanks by their dedicated anti-tank counterparts.
- They’re outclassed against infantry by stronger standard infantry or Special Forces.
While both of of these points are true, some experimentation has still found an excellent home for these jack-of-all-trade infantry squads in my decks.
Most veteran Rise of Nations players are aware that Patriots / Generals are an essential addition to an army at virtually every stage of the game.
Among less experienced players, it can be common to see these units conspicuously absent within an army, greatly reducing the army’s overall strength. However, even when included in an army, their full potential is often left untapped, and strong tactical maneuvers (..and exceedingly entertaining cheese strategies) are not utilised.
Let’s run through the fundamentals and then move onto some more advanced uses for these powerful units.
For armor itemisation, check out the previously written companion post covering just that.
Many a time a player has asked “What should I buy?”
Perhaps more specifically, you might ask “This Singed is dumping on me in lane; what should I buy?”, or “Corki is wiping the floor with me every fight; what should I buy?”
If you play tanks / fighters (bruisers), then fret no more! Consider this a guide made just for you. It covers any magic resist item you would or should reasonably consider purchasing in the game. If you don’t play either of these two classes, the article may still be of assistance, just somewhat less applicable.
Bonus points for the title because I have pet rabbits.
My sister and I both have our computers in the same room. This is important because it means that when something exciting happens while she’s playing a game, I usually notice.
In this instance that “exciting” thing was Terraria glitching out1 and then crashing (and blue screening?) her PC. I’m a little fuzzy about whether the first blue screen was now or later.
After that, the save was essentially corrupt – loading it either didn’t work or would crash the game. Also fuzzy about which of those it was, but you get the gist. My sister wiped that save, made a new world, and everything was fine.
..At least for a while.
At some point either that day or the next, the computer blue screened (again?).
Unique units are generally intended to be a stronger version of the unit they replace. They typically have superior stats and/or are cheaper or faster to produce. A few (such as American Marines) gain a unique ability.
The Korean-specific Royal Hwarang, which replace Crossbowmen, have +10 hit points and +2 attack strength. Despite these benefits, Royal Hwarang actually lose a fight to an equal number of Crossbowmen.
Fire Lances, a Chinese unique unit, are one of the strongest units in the game on paper. Compared to the Elite Javelineers which they replace, they boast +1 attack strength, +4 attack range, +3 line of sight, and a +33% damage boost against all units because they qualify as being gunpowder infantry. Despite their vastly superior damage, they usually only just outperform Elite Javelineers in non-melee combat when you discount their range and line of sight advantage.
Let’s explore why. Continue reading “Hidden Power: Attack Animations and Projectile Speed”