Armor Itemisation for Tanks and Fighters

For MR itemisation, check out the companion post covering just that.

 

Many a time a player has asked “What should I buy?”

Perhaps more specifically, you might ask “I’m against Tryndamere in a split-push and need some durability; what should I buy?”, or “Tristana is wiping the floor with me every fight; what should I buy?”

If you play tanks / fighters (bruisers), then fret no more! Consider this a guide made just for you. It covers any armor item you would or should reasonably consider purchasing in the game. If you don’t play either of these two classes, the article may still be of assistance, just somewhat less applicable.

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Yet Another “Unsealed Spellbook Sivir” Post

 

A quick disclaimer: I’ve only analysed a single full Unsealed Spellbook Sivir game: SKT vs ROX, with Sivir played by Bang.

I am by no means the first person to write about this subject.

However, the writeups I’ve seen fail to adequately explain why you specifically use this setup on Sivir, not other champions that may at a glance also meet the criteria for this build according to those articles.

Taken together, these posts say that this works on Sivir because:

  1. Sivir has good pushing
  2. Mostly as a consequence of her pushing ability, Sivir’s generally safe in lane
  3. The meta is somewhat slow

These points aren’t wrong (they’re very much correct), but they’re missing a crucial piece of the puzzle. It’d be like assembling all the ingredients for a pizza and then leaving it uncooked – you’ve got enough there to still call it “a pizza”, but the last step is needed before anyone’s actually going to eat it.

That last step? Sivir’s team fighting.

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Everything is Roughly Balanced

This concept is applicable near universally: games, economics, computer parts, whatever. If the category exists, the things within it are almost certain to be roughly balanced.

For “quick and dirty” comparisons between two things, this concept is incredibly valuable to understand. When you just need to know roughly whether something’s worthwhile, you can save a lot of time by keeping the deep analysis for later.

Let’s use some examples to illustrate.

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So Like, How Do You Build an Army Fast?

This question was originally posted on the RoN subreddit, and this article has been adapted from my reply.

There’s two things that this question could be tackling, either rushing, or general unit production. For the purpose of my answer I’m assuming the latter.

In that case, there’s 3 bottlenecks:

  1. The speed at which each individual unit is produced.
  2. The number of units being produced at the same time (i.e. 2x barracks will pump out infantry at 2x speed).
  3. If you have the resources to continue building with no downtime.

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Army Strength Scales Non-Linearly: 1+1=3

Armies are greater than the sum of their parts:

2 Dragoons go even against 2 Dragoons.

4 Dragoons will beat 2 Dragoons twice and then some.

An army that is twice as powerful as its opposition — whether due to size, unit upgrades, General/Patriot buffs or something else — can deal with a half-strength army more than twice. An army that is ten times as powerful (think Machine Guns vs Crossbows or something) can face the tenth-strength army a near-infinite amount of times in practical terms.

The application of an army’s power against an opposing force does not scale linearly with the army’s apparent power. Whenever you increase an army’s strength, you increase its fighting capability by more than what you added. Army strength increases non-linearly.

This simple concept is one of the most important aspects of successful combat in RoN, and is applicable to both symmetrical and asymmetrical fights. Continue reading “Army Strength Scales Non-Linearly: 1+1=3”

Systems I’ve Helped Build (Part 1: 2017-2016)

Jo’s “handle anything I throw at it” (August 2017)

Glamour shot of Jo’s case. Image credit: NZXT

Build involvement:

  1. Component selection (assisted)
  2. Building the system (assisted)
  3. BIOS / drivers / software (assisted)

Priorities:

  • Give Jo a feeling of the computer being “able to handle anything”
  • Gaming performance
  • Not-awful acoustics

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Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay

Image credit: Ubisoft AU

Perhaps, like me, you decided to try out Rainbow Six Siege on Steam during a free weekend.

Perhaps you found that you liked the game.

Perhaps at the end of the Free Weekend you purchased the game outside of Steam, using your new key to activate the game on Uplay.

Perhaps Uplay asked you to re-download ~35GB of game files, refusing to use your existing game files from Steam (error validating files).

Perhaps you think that that’s silly, and would like a way to not have to download everything again.

You’re in luck.

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Online PvP in RoN: 3 Games In

Apparently I’m an anomaly.

As of writing this article, I have played only three games of Rise of Nations against human opponents other than my friends. Crucially important in this distinction is that my friends are all less experienced players than me: the friend I have played against the most started playing the game just two months ago. I helped him learn basic economic optimisations (don’t rush a temple on your first city there friendo), serviceable army compositions (anti-tank rifles when facing completely infantry: never again), and other core game concepts.

Until two months ago, I had only played against a human opponent in Rise of Nations once or twice.

In a picture, this is how I used to play Rise of Nations. Image credit: Jonathan Zander/Wikimedia Commons, licensed under CC BY-SA 3.0

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End of Season Reflections – Season 7

Season 7 has officially ended.

This year I didn’t reach Challenger – or even get within reach of it at D1/Masters. But I did learn and improve, and can carry what I’ve learnt into the next season. I also soared into Honor 5 despite it often being used as an “MVP award” – and I’m rarely a flashy player.

Diamond 2 in Solo/Duo at the season’s end. Respectable, yet still tinged with a whisper of disappointment.

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Alien Swarm – Loadouts 101 (Classes and Characters)

Note: I highly recommend playing Alien Swarm: Reactive Drop instead of the base game Alien Swarm. It’s a fan-made upgrade that’s better in basically every way – and just like the original, it’s free!

 

Alien Swarm lets you choose from a roster of 8 characters spread across 4 distinct classes. There are 21 selectable weapons (25 in Reactive Drop) to equip as either a primary or secondary weapon, and 17 additional equipment choices for your third item. All up, that makes a lot of combinations possible, particularly when you have a full squad of 4 people – and RD even lets you go up to a squad size of 8!

Ready to roll out! Image credit: Valve

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