MW5: Possible Fix for Mouse Bug in Co-op

The issue

When playing Co-op in Mechwarrior 5: Mercenaries, if you get a mission that starts from a dropship (rather than just spawning directly onto the map), you sometimes lose mouse control when it’s time to exit the dropship. You can still fire, and the mouse will work on the game menu, but you can no longer aim using the mouse.

What worked for me

As an Nvidia GPU user, pull up the Ansel overlay using ALT+F2, then close it again. Mouse control returns.

Continue reading “MW5: Possible Fix for Mouse Bug in Co-op”

How to Add a Thumbnail to a RoN Mod on the Steam Workshop

If you’ve ever tried to browse the Steam Workshop for Rise of Nations, you may have been frustrated at how none of the entries appear to have thumbnails. I looked into this and it appears that this is because the native mod uploader does not support thumbnails.

Nonetheless, by using a workaround, last night I became probably the first person to ever have a thumbnail for my RoN mod on the Steam Workshop. Here’s how I did it.

Continue reading “How to Add a Thumbnail to a RoN Mod on the Steam Workshop”

How Angles and Perspective Work in Siege

When a Siege-playing friend or acquaintance of mine finds out that I also play Siege and have a slightly-above-average rank of Gold 1(ish) when playing regularly, half of the time I get asked for tips to improve. Advice about angles is one of the recurring tips I give, and I believe that it’s something that’s fairly intuitive to apply in-game once you understand the concept.

Continue reading “How Angles and Perspective Work in Siege”

Remyrhe Gaming: Hearthstone Cup Overlays

In years past I was part of Remyrhe Gaming, an organisation that used to run some pretty swell tournaments for League of Legends and Hearthstone. Unfortunately RG shuttered in 20161 not long after its crowning achievement in the OCC/OUC, the largest student-focused League of Legends tournament ever run in Oceania (we held the grand final in Riot’s OPL studio!). At some point I’ll dig up the overlays and stuff I made for that and publish them here for posterity.

Newer and less popular — but nonetheless ever-growing — was our creatively named Hearthstone Cup, which our partner Logitech graciously also sponsored following our success with the OCC/OUC (hence the branding elements!). I was tasked with finding or making some stream overlays for our broadcaster(s) to use, and being dissatisfied with the overlays I was finding online, I whipped together my own.

In-game overlay.

Continue reading “Remyrhe Gaming: Hearthstone Cup Overlays”

Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)

According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012.

Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.

Image courtesy of /u/MorcoreV via reddit.

Continue reading “Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)”

Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)

This is written for Wargame: AirLand Battle (ALB), and doesn’t factor in changes made in Wargame: Red Dragon.

 

The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this:

  • They’re outclassed against tanks by their dedicated anti-tank counterparts.
  • They’re outclassed against infantry by stronger standard infantry or Special Forces.

While both of of these points are true, some experimentation has still found an excellent home for these jack-of-all-trade infantry squads in my decks.

US Light Riflemen and East German Leighte Schutzen are two of the handful of Light Infantry units available in Wargame: AirLand Battle.

Continue reading “Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)”

Everything is Roughly Balanced

This concept is applicable near universally: games, economics, computer parts, whatever. If the category exists, the things within it are almost certain to be roughly balanced.

For “quick and dirty” comparisons between two things, this concept is incredibly valuable to understand. When you just need to know roughly whether something’s worthwhile, you can save a lot of time by keeping the deep analysis for later.

Let’s use some examples to illustrate.

Continue reading “Everything is Roughly Balanced”

Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay

Image credit: Ubisoft AU

Perhaps, like me, you decided to try out Rainbow Six Siege on Steam during a free weekend.

Perhaps you found that you liked the game.

Perhaps at the end of the Free Weekend you purchased the game outside of Steam, using your new key to activate the game on Uplay.

Perhaps Uplay asked you to re-download ~35GB of game files, refusing to use your existing game files from Steam (error validating files).

Perhaps you think that that’s silly, and would like a way to not have to download everything again.

You’re in luck.

Continue reading “Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay”

Alien Swarm – Loadouts 101 (Classes and Characters)

Note: I highly recommend playing Alien Swarm: Reactive Drop instead of the base game Alien Swarm. It’s a fan-made upgrade that’s better in basically every way – and just like the original, it’s free!

 

Alien Swarm lets you choose from a roster of 8 characters spread across 4 distinct classes. There are 21 selectable weapons (25 in Reactive Drop) to equip as either a primary or secondary weapon, and 17 additional equipment choices for your third item. All up, that makes a lot of combinations possible, particularly when you have a full squad of 4 people – and RD even lets you go up to a squad size of 8!

Ready to roll out! Image credit: Valve

Continue reading “Alien Swarm – Loadouts 101 (Classes and Characters)”