Getting MechCommander running on Windows 10 without crashes (for me)

Before I forget what I did, I’m infodumping how I personally (eventually) got MechCommander Gold (MechCommander 1 + Desperate Measures expansion) singleplayer running nicely on my own Windows 10 system.

These instructions were written for me-and-friends with that level of detail in mind. No effort has been made in the instructions to support any other OS, including Windows 11, so I have no idea what happens if you try these steps elsewhere. This information largely duplicates / collates information that you can already find elsewhere and is minimally unique.

With these steps, MechCommander played great at 1280×720, which could be cleanly upscaled to my monitor’s 1440p resolution with no loss of sharpness.
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Something seems horribly, horribly wrong with LB-X Autocannon damage in MechCommander

Desperate Measures, the expansion for MechCommander 1, introduced LB-X versions of Autocannons. Exactly how they work is a bit nebulous, but combining the in-game information, the official strategy guide, and player-created guides, it seems that each shot either connects or doesn’t (there aren’t separate hit chance calculations), and then if the shot does hit, damage is spread across areas adjacent to the hit — apparently even including to the firing mech if the target is close enough to it.

Combining this information with weapon stats, the expected outcome is a variant of ACs that does more raw DPS, but with less “punch” or penetration because the damage gets distributed across more areas of an enemy mech and so will tend to hit armor instead of managing to deal internal structure damage. That seems like a reasonable-enough tradeoff especially given that they have more generous ammo reserves than the non LB-X versions.

In reality, their DPS is actually atrocious, and I don’t know why.

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What’s up with the Commando and Uller (Kit Fox)’s movement speed in MechCommander?

With the years-long CBP Alpha 10 done I finally had some spare time/energy and so sat down to revisit MechCommander 1, something I haven’t played since I was a kid (and very, very bad at it). After first playing through much of the original campaign in my revisit, I noticed that even though all of the light mechs (except for the expansion-only Stiletto) claim to share the same 27 m/s movement speed, Ullers and Commandos always outrun Firestarters, Cougars, and Ravens – even if controlling for possible acceleration differences. I wanted answers, and every source I’ve been able to find parrots the same 27 m/s figure with no note about “btw the in-game value is wrong” or anything, so I tried (and spoiler: failed) to figure it out myself.

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MW5: Possible Fix for Mouse Bug in Co-op

The issue

When playing Co-op in Mechwarrior 5: Mercenaries, if you get a mission that starts from a dropship (rather than just spawning directly onto the map), you sometimes lose mouse control when it’s time to exit the dropship. You can still fire, and the mouse will work on the game menu, but you can no longer aim using the mouse.

What worked for me

As an Nvidia GPU user, pull up the Ansel overlay using ALT+F2, then close it again. Mouse control returns.

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How to Add a Thumbnail to a RoN Mod on the Steam Workshop

If you’ve ever tried to browse the Steam Workshop for Rise of Nations, you may have been frustrated at how none of the entries appear to have thumbnails. I looked into this and it appears that this is because the native mod uploader does not support thumbnails.

Nonetheless, by using a workaround, last night I became probably the first person to ever have a thumbnail for my RoN mod on the Steam Workshop. Here’s how I did it.

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How Angles and Perspective Work in Siege

When a Siege-playing friend or acquaintance of mine finds out that I also play Siege and have a slightly-above-average rank of Gold 1(ish) when playing regularly, half of the time I get asked for tips to improve. Advice about angles is one of the recurring tips I give, and I believe that it’s something that’s fairly intuitive to apply in-game once you understand the concept.

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Remyrhe Gaming: Hearthstone Cup Overlays

In years past I was part of Remyrhe Gaming, an organisation that used to run some pretty swell tournaments for League of Legends and Hearthstone. Unfortunately RG shuttered in 20161 not long after its crowning achievement in the OCC/OUC, the largest student-focused League of Legends tournament ever run in Oceania (we held the grand final in Riot’s OPL studio!). At some point I’ll dig up the overlays and stuff I made for that and publish them here for posterity.

Newer and less popular — but nonetheless ever-growing — was our creatively named Hearthstone Cup, which our partner Logitech graciously also sponsored following our success with the OCC/OUC (hence the branding elements!). I was tasked with finding or making some stream overlays for our broadcaster(s) to use, and being dissatisfied with the overlays I was finding online, I whipped together my own.

In-game overlay.

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Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)

According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012.

Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.

Image courtesy of /u/MorcoreV via reddit.

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Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)

This is written for Wargame: AirLand Battle (ALB), and doesn’t factor in changes made in Wargame: Red Dragon.

 

The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this:

  • They’re outclassed against tanks by their dedicated anti-tank counterparts.
  • They’re outclassed against infantry by stronger standard infantry or Special Forces.

While both of of these points are true, some experimentation has still found an excellent home for these jack-of-all-trade infantry squads in my decks.

US Light Riflemen and East German Leighte Schutzen are two of the handful of Light Infantry units available in Wargame: AirLand Battle.

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Everything is Roughly Balanced

This concept is applicable near universally: games, economics, computer parts, whatever. If the category exists, the things within it are almost certain to be roughly balanced.

For “quick and dirty” comparisons between two things, this concept is incredibly valuable to understand. When you just need to know roughly whether something’s worthwhile, you can save a lot of time by keeping the deep analysis for later.

Let’s use some examples to illustrate.

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