Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)

According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012.

Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.

Image courtesy of /u/MorcoreV via reddit.

Continue reading “Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)”

Demystifying Caravans

After looking around online, nobody quite seems to know exactly how Caravans work.1 People agree that Caravans generate Wealth, but even how they do it doesn’t seem to be universally understood, much less how the amount generated is calculated.

Well, since nobody else seems to have tested to figure it out how all of it works, I did. Here’s how Caravans work, in detail.

The appearance of Caravans vary nation-to-nation and also change with Ages. In the late game, Caravans become trucks, although this has no bearing on their durability, speed, or income.

Continue reading “Demystifying Caravans”

Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)

This is written for Wargame: AirLand Battle (ALB), and doesn’t factor in changes made in Wargame: Red Dragon.

 

The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this:

  • They’re outclassed against tanks by their dedicated anti-tank counterparts.
  • They’re outclassed against infantry by stronger standard infantry or Special Forces.

While both of of these points are true, some experimentation has still found an excellent home for these jack-of-all-trade infantry squads in my decks.

US Light Riflemen and East German Leighte Schutzen are two of the handful of Light Infantry units available in Wargame: AirLand Battle.

Continue reading “Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)”

Patriots and Generals: Everything You Need to Know

Most veteran Rise of Nations players are aware that Patriots / Generals are an essential addition to an army at virtually every stage of the game.

Among less experienced players, it can be common to see these units conspicuously absent within an army, greatly reducing the army’s overall strength. However, even when included in an army, their full potential is often left untapped, and strong tactical maneuvers (..and exceedingly entertaining cheese strategies) are not utilised.

Let’s run through the fundamentals and then move onto some more advanced uses for these powerful units.

Continue reading “Patriots and Generals: Everything You Need to Know”

Hidden Power: Attack Animations and Projectile Speed

Unique units are generally intended to be a stronger version of the unit they replace. They typically have superior stats and/or are cheaper or faster to produce. A few (such as American Marines) gain a unique ability.

The Korean-specific Royal Hwarang, which replace Crossbowmen, have +10 hit points and +2 attack strength. Despite these benefits, Royal Hwarang actually lose a fight to an equal number of Crossbowmen.

Fire Lances, a Chinese unique unit, are one of the strongest units in the game on paper. Compared to the Elite Javelineers which they replace, they boast +1 attack strength, +4 attack range, +3 line of sight, and a +33% damage boost against all units because they qualify as being gunpowder infantry. Despite their vastly superior damage, they usually only just outperform Elite Javelineers in non-melee combat when you discount their range and line of sight advantage.

Let’s explore why. Continue reading “Hidden Power: Attack Animations and Projectile Speed”

Everything is Roughly Balanced

This concept is applicable near universally: games, economics, computer parts, whatever. If the category exists, the things within it are almost certain to be roughly balanced.

For “quick and dirty” comparisons between two things, this concept is incredibly valuable to understand. When you just need to know roughly whether something’s worthwhile, you can save a lot of time by keeping the deep analysis for later.

Let’s use some examples to illustrate.

Continue reading “Everything is Roughly Balanced”

So Like, How Do You Build an Army Fast?

This question was originally posted on the RoN subreddit, and this article has been adapted from my reply.

There’s two things that this question could be tackling, either rushing, or general unit production. For the purpose of my answer I’m assuming the latter.

In that case, there’s 3 bottlenecks:

  1. The speed at which each individual unit is produced.
  2. The number of units being produced at the same time (i.e. 2x barracks will pump out infantry at 2x speed).
  3. If you have the resources to continue building with no downtime.

Continue reading “So Like, How Do You Build an Army Fast?”

Army Strength Scales Non-Linearly: 1+1=3

Armies are greater than the sum of their parts:

2 Dragoons go even against 2 Dragoons.

4 Dragoons will beat 2 Dragoons twice and then some.

An army that is twice as powerful as its opposition — whether due to size, unit upgrades, General/Patriot buffs or something else — can deal with a half-strength army more than twice. An army that is ten times as powerful (think Machine Guns vs Crossbows or something) can face the tenth-strength army a near-infinite amount of times in practical terms.

The application of an army’s power against an opposing force does not scale linearly with the army’s apparent power. Whenever you increase an army’s strength, you increase its fighting capability by more than what you added. Army strength increases non-linearly.

This simple concept is one of the most important aspects of successful combat in RoN, and is applicable to both symmetrical and asymmetrical fights. Continue reading “Army Strength Scales Non-Linearly: 1+1=3”

Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay

Image credit: Ubisoft AU

Perhaps, like me, you decided to try out Rainbow Six Siege on Steam during a free weekend.

Perhaps you found that you liked the game.

Perhaps at the end of the Free Weekend you purchased the game outside of Steam, using your new key to activate the game on Uplay.

Perhaps Uplay asked you to re-download ~35GB of game files, refusing to use your existing game files from Steam (error validating files).

Perhaps you think that that’s silly, and would like a way to not have to download everything again.

You’re in luck.

Continue reading “Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay”

Online PvP in RoN: 3 Games In

Apparently I’m an anomaly.

As of writing this article, I have played only three games of Rise of Nations against human opponents other than my friends. Crucially important in this distinction is that my friends are all less experienced players than me: the friend I have played against the most started playing the game just two months ago. I helped him learn basic economic optimisations (don’t rush a temple on your first city there friendo), serviceable army compositions (anti-tank rifles when facing completely infantry: never again), and other core game concepts.

Until two months ago, I had only played against a human opponent in Rise of Nations once or twice.

In a picture, this is how I used to play Rise of Nations. Image credit: Jonathan Zander/Wikimedia Commons, licensed under CC BY-SA 3.0

Continue reading “Online PvP in RoN: 3 Games In”