Remyrhe Gaming: Hearthstone Cup Overlays

In years past I was part of Remyrhe Gaming, an organisation that used to run some pretty swell tournaments for League of Legends and Hearthstone. Unfortunately RG shuttered in 20161 not long after its crowning achievement in the OCC/OUC, the largest student-focused League of Legends tournament ever run in Oceania (we held the grand final in Riot’s OPL studio!). At some point I’ll dig up the overlays and stuff I made for that and publish them here for posterity.

Newer and less popular — but nonetheless ever-growing — was our creatively named Hearthstone Cup, which our partner Logitech graciously also sponsored following our success with the OCC/OUC (hence the branding elements!). I was tasked with finding or making some stream overlays for our broadcaster(s) to use, and being dissatisfied with the overlays I was finding online, I whipped together my own.

In-game overlay.

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Building a Strong Economy Part 3: Fish and Rare Resources

Rare resources are a secondary resource available alongside the likes of basic (primary) resources such as Food. They provide a way to supplement other economic production, either by building on existing strengths, or helping to shore up weaknesses. Sometimes they can also create new strengths, allowing you to utilise strategies that might not otherwise have been viable options.

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A Few Tidbits on Syncing Music Timing in Videos

Over the years I’ve spent a bit of time during various projects matching music tracks to onscreen events. Emotional tone is generally easy enough – putting sad music during a sad scene isn’t exactly a revelation.

What’s more difficult to get right is matching specific elements of a particular backing track with specific things happening on screen. A gunshot, an explosion, a dramatic stand off. A pause, a look, a glance, a reaction or joy, or a reaction of sorrow. Trying to match that to a beat, a strum, or chord progression – that’s where things get particularly interesting to me.

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Finding a Middle Ground in the Nvidia RTX “Just Buy It” Fiasco

Pre-flame disclaimer: No person or company asked me to or paid for me to write or comment about this topic.

Roughly one week ago, Tom’s Hardware published an opinion piece about Nvidia’s upcoming RTX series of graphics cards, titled “Just Buy It: Why Nvidia RTX GPUs Are Worth the Money“.

Shortly thereafter Gamers Nexus published a video titled “Response to Tom’s Hardware’s Insane “Just Buy It” Post [RTX 2080]”, with a corresponding blurb on social media posts saying “Tom’s Hardware’s Editor-in-Chief attempts to string together sentences that have meaning”.

“What? What the fuck is this?” -Steve Burke, Gamers Nexus

In this video, Steve essentially completely laughs off the entire Tom’s Hardware article, and sadly misunderstands a number of points. As a fan of him and Gamers Nexus more broadly, I found this particularly disappointing.

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Building a Strong Economy Part 1: Basic Resources

Economy and military are two pillars of most games within the RTS genre: you gather resources in order to produce an army of some kind, then use that army to win the game. Whether it’s made up of Zerglings, Grizzly Battle Tanks, Footmen, or Fire Lances – the overall concept is basically the same. Units cost resources, so more resources gathered = bigger army.

Rise of Nations in particular seems to especially focus on the importance of a strong economy, so this series will go over how to get one.

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Fixing Error Code [2-0x0000c015] in Rainbow Six Siege (PC)

According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012.

Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.

Image courtesy of /u/MorcoreV via reddit.

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Demystifying Caravans

After looking around online, nobody quite seems to know exactly how Caravans work.2 People agree that Caravans generate Wealth, but even how they do it doesn’t seem to be universally understood, much less how the amount generated is calculated.

Well, since nobody else seems to have tested to figure it out how all of it works, I did. Here’s how Caravans work, in detail.

The appearance of Caravans vary nation-to-nation and also change with Ages. In the late game, Caravans become trucks, although this has no bearing on their durability, speed, or income.

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Using Light Infantry in ALB (Light Riflemen, Mountaineers etc)

This is written for Wargame: AirLand Battle (ALB), and doesn’t factor in changes made in Wargame: Red Dragon.

 

The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this:

  • They’re outclassed against tanks by their dedicated anti-tank counterparts.
  • They’re outclassed against infantry by stronger standard infantry or Special Forces.

While both of of these points are true, some experimentation has still found an excellent home for these jack-of-all-trade infantry squads in my decks.

US Light Riflemen and East German Leighte Schutzen are two of the handful of Light Infantry units available in Wargame: AirLand Battle.

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Patriots and Generals: Everything You Need to Know

Most veteran Rise of Nations players are aware that Patriots / Generals are an essential addition to an army at virtually every stage of the game.

Among less experienced players, it can be common to see these units conspicuously absent within an army, greatly reducing the army’s overall strength. However, even when included in an army, their full potential is often left untapped, and strong tactical maneuvers (..and exceedingly entertaining cheese strategies) are not utilised.

Let’s run through the fundamentals and then move onto some more advanced uses for these powerful units.

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