The damage calculations for RoN are, in short, complicated.
Units have a base attack value, which then goes through potentially up to at least eight unique damage modifiers12 depending on the units (and/or buildings) and circumstances involved. After all the modifiers, the defending unit’s armor is applied as a flat reduction and you end up with the final damage value.3
All of the static modifiers are calculated on game load, allowing for the values that are hardcoded into the game to be modified further by its game files, such as through official patches and user-made mods. The resulting calculation is a 493×493 table made by the game featuring every unit and building in RoN, even some that can never enter combat (Bison, Whales), or that are never used in the game (Siege/Catapult Ships).
This 493² matrix is part of the enormous header located in save game files, meaning we’re able to extract and view it. Here’s how to go about that.
Continue reading “Extracting RoN’s Damage Modifiers Matrix/Table”