Many a time a player has asked “What should I buy?”
Perhaps more specifically, you might ask “I’m against Tryndamere in a split-push and need some durability; what should I buy?”, or “Tristana is wiping the floor with me every fight; what should I buy?”
If you play tanks / fighters (bruisers), then fret no more! Consider this a guide made just for you. It covers any armor item you would or should reasonably consider purchasing in the game. If you don’t play either of these two classes, the article may still be of assistance, just somewhat less applicable.
However, the writeups I’ve seen fail to adequately explain why you specifically use this setup on Sivir, not other champions that may at a glance also meet the criteria for this build according to those articles.
Taken together, these posts say that this works on Sivir because:
Sivir has good pushing
Mostly as a consequence of her pushing ability, Sivir’s generally safe in lane
The meta is somewhat slow
These points aren’t wrong (they’re very much correct), but they’re missing a crucial piece of the puzzle. It’d be like assembling all the ingredients for a pizza and then leaving it uncooked – you’ve got enough there to still call it “a pizza”, but the last step is needed before anyone’s actually going to eat it.
This concept is applicable near universally: games, economics, computer parts, whatever. If the category exists, the things within it are almost certain to be roughly balanced.
For “quick and dirty” comparisons between two things, this concept is incredibly valuable to understand. When you just need to know roughly whether something’s worthwhile, you can save a lot of time by keeping the deep analysis for later.
4 Dragoons will beat 2 Dragoons twice and then some.
An army that is twice as powerful as its opposition — whether due to size, unit upgrades, General/Patriot buffs or something else — can deal with a half-strength army more than twice. An army that is ten times as powerful (think Machine Guns vs Crossbows or something) can face the tenth-strength army a near-infinite amount of times in practical terms.
The application of an army’s power against an opposing force does not scale linearly with the army’s apparent power. Whenever you increase an army’s strength, you increase its fighting capability by more than what you added. Army strength increases non-linearly.
As of writing this article, I have played only three games of Rise of Nations against human opponents other than my friends. Crucially important in this distinction is that my friends are all less experienced players than me: the friend I have played against the most started playing the game just two months ago. I helped him learn basic economic optimisations (don’t rush a temple on your first city there friendo), serviceable army compositions (anti-tank rifles when facing completely infantry: never again), and other core game concepts.
Until two months ago, I had only played against a human opponent in Rise of Nations once or twice.
This year I didn’t reach Challenger – or even get within reach of it at D1/Masters. But I did learn and improve, and can carry what I’ve learnt into the next season. I also soared into Honor 5 despite it often being used as an “MVP award” – and I’m rarely a flashy player.
Note: I highly recommend playing Alien Swarm: Reactive Drop instead of the base game Alien Swarm. It’s a fan-made upgrade that’s better in basically every way – and just like the original, it’s free!
Alien Swarm lets you choose from a roster of 8 characters spread across 4 distinct classes. There are 21 selectable weapons (25 in Reactive Drop) to equip as either a primary or secondary weapon, and 17 additional equipment choices for your third item. All up, that makes a lot of combinations possible, particularly when you have a full squad of 4 people – and RD even lets you go up to a squad size of 8!