So Like, How Do You Build an Army Fast?

This question was originally posted on the RoN subreddit, and this article has been adapted from my reply.

There’s two things that this question could be tackling, either rushing, or general unit production. For the purpose of my answer I’m assuming the latter.

In that case, there’s 3 bottlenecks:

  1. The speed at which each individual unit is produced.
  2. The number of units being produced at the same time (i.e. 2x barracks will pump out infantry at 2x speed).
  3. If you have the resources to continue building with no downtime.

Continue reading “So Like, How Do You Build an Army Fast?”

Army Strength Scales Non-Linearly: 1+1=3

Armies are greater than the sum of their parts:

2 Dragoons go even against 2 Dragoons.

4 Dragoons will beat 2 Dragoons twice and then some.

An army that is twice as powerful as its opposition — whether due to size, unit upgrades, General/Patriot buffs or something else — can deal with a half-strength army more than twice. An army that is ten times as powerful (think Machine Guns vs Crossbows or something) can face the tenth-strength army a near-infinite amount of times in practical terms.

The application of an army’s power against an opposing force does not scale linearly with the army’s apparent power. Whenever you increase an army’s strength, you increase its fighting capability by more than what you added. Army strength increases non-linearly.

This simple concept is one of the most important aspects of successful combat in RoN, and is applicable to both symmetrical and asymmetrical fights. Continue reading “Army Strength Scales Non-Linearly: 1+1=3”

Systems I’ve Helped Build (Part 1: 2017-2016)

Jo’s “handle anything I throw at it” (August 2017)

Glamour shot of Jo’s case. Image credit: NZXT

Build involvement:

  1. Component selection (assisted)
  2. Building the system (assisted)
  3. BIOS / drivers / software (assisted)

Priorities:

  • Give Jo a feeling of the computer being “able to handle anything”
  • Gaming performance
  • Not-awful acoustics

Continue reading “Systems I’ve Helped Build (Part 1: 2017-2016)”

Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay

Image credit: Ubisoft AU

Perhaps, like me, you decided to try out Rainbow Six Siege on Steam during a free weekend.

Perhaps you found that you liked the game.

Perhaps at the end of the Free Weekend you purchased the game outside of Steam, using your new key to activate the game on Uplay.

Perhaps Uplay asked you to re-download ~35GB of game files, refusing to use your existing game files from Steam (error validating files).

Perhaps you think that that’s silly, and would like a way to not have to download everything again.

You’re in luck.

Continue reading “Rainbow Six Siege: Using Steam Free Weekend Game Files on Uplay”

Online PvP in RoN: 3 Games In

Apparently I’m an anomaly.

As of writing this article, I have played only three games of Rise of Nations against human opponents other than my friends. Crucially important in this distinction is that my friends are all less experienced players than me: the friend I have played against the most started playing the game just two months ago. I helped him learn basic economic optimisations (don’t rush a temple on your first city there friendo), serviceable army compositions (anti-tank rifles when facing completely infantry: never again), and other core game concepts.

Until two months ago, I had only played against a human opponent in Rise of Nations once or twice.

In a picture, this is how I used to play Rise of Nations. Image credit: Jonathan Zander/Wikimedia Commons, licensed under CC BY-SA 3.0

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End of Season Reflections – Season 7

Season 7 has officially ended.

This year I didn’t reach Challenger – or even get within reach of it at D1/Masters. But I did learn and improve, and can carry what I’ve learnt into the next season. I also soared into Honor 5 despite it often being used as an “MVP award” – and I’m rarely a flashy player.

Diamond 2 in Solo/Duo at the season’s end. Respectable, yet still tinged with a whisper of disappointment.

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Alien Swarm – Loadouts 101 (Classes and Characters)

Note: I highly recommend playing Alien Swarm: Reactive Drop instead of the base game Alien Swarm. It’s a fan-made upgrade that’s better in basically every way – and just like the original, it’s free!

 

Alien Swarm lets you choose from a roster of 8 characters spread across 4 distinct classes. There are 21 selectable weapons (25 in Reactive Drop) to equip as either a primary or secondary weapon, and 17 additional equipment choices for your third item. All up, that makes a lot of combinations possible, particularly when you have a full squad of 4 people – and RD even lets you go up to a squad size of 8!

Ready to roll out! Image credit: Valve

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Airhorn Solutions Command List

The only bot for Discord you’ll ever need”

Airhorn Solutions is a novelty bot made by the Discord team. I can’t say any sane person would agree with its tag line though.

For some reason I can’t find an up-to-date command list from a single source online other than the source code itself, so I’ve patched the information together into one place, checked it against said source code, and put it here instead.

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The Stealth Insta-Win

First, the strat: use a compact team of Elite Special Forces and Assault Infantry under the cover of a General’s Ambush to instantly capture the enemy’s capital with no warning. Combined with the Super Collider and World Government, this eliminates the enemy player within seconds of your Elite Special Forces becoming visible, and provides no obvious visual or audio queue for your opponent to react to until it’s too late.

Don’t mind us, we’re just a non-suspicious cluster of infantry.

Although difficult to accomplish, this is a cheese strat I find quite rewarding to pull off. I imagine it would also be somewhat tilting to lose against, because to some players it’ll feel as though there’s no counter (which for the record I don’t think is true).

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