Chris’ system from December 2014 had — performance-wise — been un-upgraded for its life, and after a full eight year service life, the sales around Black Friday were a good time to do a full rebuild.
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Data-driven decision making is the only way to go
Chris’ system from December 2014 had — performance-wise — been un-upgraded for its life, and after a full eight year service life, the sales around Black Friday were a good time to do a full rebuild.
In December of 2016 I helped Michael put together a build I dubbed The Silent Whisper: a high-end gaming PC that had SPCR-level acoustics.
Towards the end of 2022, Michael was looking to upgrade the entire system, so I put on my PC building hat once more and gave him a hand.
Checking these out seemed like a natural extension of reviewing my video/audio settings, so I figured I’d do a quick write-up on what I learnt.
Continue reading “Bonus: A Quick Look at Next-gen Image Formats (JPEG XL etc)”
Phase 1 of my big upgrade/migration project was a good chance to reevaluate my recording/rendering settings, so as here’s an extra write-up relating to that.
Continue reading “PC/NAS Upgrade: Re-Evaluating Video and Audio Encoding in OBS and Vegas”
Also known as the part where we fix all of the storage and storage-related things.
Continue reading “PC/NAS Upgrade: OS Reinstall, 71TB of Storage, and Setting up an Unraid NAS”
Over time, my main PC has been increasingly struggling to meet my needs, largely relating to dated CPU/GPU, lack of storage space, and low data resilience.
This very extended project aims to fix most of that while also including the broad outlines for future upgrade plans.
I previously posted about fight control in Rise of Nations, and briefly mentioned how the conventional wisdom regarding Age V combat (which I had also subscribed to until briefly before writing that article) was misguided. Age V combat is not “Age IV combat but with more guns” — it’s actually fundamentally different.
The Community Balance/Bugfix Patch has failed every evaluation category.
Also this starts off quite salty, because I think that there’s no honest explanation of why I’ve done this that doesn’t involve some level of disdain and disappointment.
This is a small bugfix patch, basically “Alpha 8c”. However, because these changes are not multiplayer-compatible with Alpha 8, they’re being released as Alpha 9.
This is just to ensure that this information is fully documented somewhere publicly – unless you’re a modder or just deeply curious about RoN quirks I’m not expecting you to bother reading this. It’s boring, poorly formated, has no images, and I basically haven’t posted it anywhere.