Currently studying CS and some other stuff. Best known for previously being top 50 (OCE) in LoL, expert RoN modder, and creator of RoN:EE's community patch (CBP).
Rare resources are a secondary resource available alongside the likes of basic (primary) resources such as Food. They provide a way to supplement other economic production, either by building on existing strengths, or helping to shore up weaknesses. Sometimes they can also create new strengths, allowing you to utilise strategies that might not otherwise have been viable options.
Over the years I’ve spent a bit of time during various projects matching music tracks to onscreen events. Emotional tone is generally easy enough – putting sad music during a sad scene isn’t exactly a revelation.
What’s more difficult to get right is matching specific elements of a particular backing track with specific things happening on screen. A gunshot, an explosion, a dramatic stand off. A pause, a look, a glance, a reaction or joy, or a reaction of sorrow. Trying to match that to a beat, a strum, or chord progression – that’s where things get particularly interesting to me.
There are a few things about resources, resource gathering, and resource costs in Rise of Nations which don’t necessarily fit cleanly into their own separate category, but which are still important to know.
Shortly thereafter Gamers Nexus published a video titled “Response to Tom’s Hardware’s Insane “Just Buy It” Post [RTX 2080]”, with a corresponding blurb on social media posts saying “Tom’s Hardware’s Editor-in-Chief attempts to string together sentences that have meaning”.
“What? What the fuck is this?” -Steve Burke, Gamers Nexus
In this video, Steve essentially completely laughs off the entire Tom’s Hardware article, and sadly misunderstands a number of points. As a fan of him and Gamers Nexus more broadly, I found this particularly disappointing.
Economy and military are two pillars of most games within the RTS genre: you gather resources in order to produce an army of some kind, then use that army to win the game. Whether it’s made up of Zerglings, Grizzly Battle Tanks, Footmen, or Fire Lances – the overall concept is basically the same. Units cost resources, so more resources gathered = bigger army.
Rise of Nations in particular seems to especially focus on the importance of a strong economy, so this series will go over how to get one.
According to Ubisoft, the steps below may also help for error codes 6-0x00001000 and 2-0x0000D0012.
Critically important before you proceed is that I can’t give you a guarantee that these steps will solve your problem for you, just that they’ve helped some people. These steps are also meant for Windows (i.e. PC), but I’ve heard that you can access similar settings on PS4 and Xbox One.
After looking around online, nobody quite seems to know exactlyhowCaravanswork.1 People agree that Caravans generate Wealth, but even how they do it doesn’t seem to be universally understood, much less how the amount generated is calculated.
Well, since nobody else seems to have tested to figure it out how all of it works, I did. Here’s how Caravans work, in detail.
This is written for Wargame: AirLand Battle (ALB), and doesn’t factor in changes made in Wargame: Red Dragon.
The sentiment among some Wargame players seems to be that this class of units is useless, or at least pointless to actually use. The argument goes something like this:
They’re outclassed against tanks by their dedicated anti-tank counterparts.
They’re outclassed against infantry by stronger standard infantry or Special Forces.
While both of of these points are true, some experimentation has still found an excellent home for these jack-of-all-trade infantry squads in my decks.
Most veteran Rise of Nations players are aware that Patriots / Generals are an essential addition to an army at virtually every stage of the game.
Among less experienced players, it can be common to see these units conspicuously absent within an army, greatly reducing the army’s overall strength. However, even when included in an army, their full potential is often left untapped, and strong tactical maneuvers (..and exceedingly entertaining cheese strategies) are not utilised.
Let’s run through the fundamentals and then move onto some more advanced uses for these powerful units.
Many a time a player has asked “What should I buy?”
Perhaps more specifically, you might ask “This Singed is dumping on me in lane; what should I buy?”, or “Corki is wiping the floor with me every fight; what should I buy?”
If you play tanks / fighters (bruisers), then fret no more! Consider this a guide made just for you. It covers any magic resist item you would or should reasonably consider purchasing in the game. If you don’t play either of these two classes, the article may still be of assistance, just somewhat less applicable.